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TECHNOLOGY


machines will be increasingly working together, augmenting their skills. So if these are the main workplace


trends going forward, how can learning professionals keep ahead of the game? And what’s happening in the world of learning technology that can help them adapt to this shift in work dynamics? Tis is where I get very excited! Te


intelligence of emerging technologies is going to enable the sort of real-life training that previous generations could only dream of. I confidently predict that learning professionals, those who haven’t done so already, will also recognise that this is an era of great opportunity when it comes to developing potential in employees for the benefit of everyone: employer, learner and customer.


Three technologies to get excited about


Artificial intelligence works well with personalised and adaptive learning. It works out where learners are proficient and where their knowledge has gaps. It identifies needs. It can discover new solutions to help learners to learn. Te most exciting part? AI can grow its intelligence. By doing things over and over, it gets better and better, even bet- ter than us. Te most quoted example is Google’s AlphaGo, which took on and beat the world’s top Go player. AI can solve problems. We can put this intelligence to use by increasing knowledge and skills among learners. Immersive experience is


revolutionising our ability to recreate environments and tell stories in the digital world. Already, virtual reality (VR) and augmented reality (AR) are being used to make learning that’s creative – and quick. But this is only the start. On the horizon is volumetric capture. Tis emerging digital format enables the creation of true 3D moving images of real people – think


of the holograms portrayed in science fiction as the closest example. It requires fundamentally different video technology, which although in its infancy, is developing rapidly. In the meantime, 360-degree


video technology has entered a new era of accessibility. Newer, better and more affordable consumer cameras are entering the market, set to make 360-degree the new standard for the video content we share. I’ve been pioneering an interactive form of 360-degree video that allows people to interact within the immersive world, ask questions and explore in ever more engaging ways. I think it presents significant advantages for learning. Haptics introduces senses into


learning that make you feel like you’re really there. Currently it’s not used widely in learning but ongoing developments will enable us to apply


haptics in learning environments very soon. AxonVR uses haptics technology to bring lifelike touch to digital experiences. Lifelike simulations, where learners experience touch, temperatures, pressure, spatial awareness and more, will provide a remarkable new way of learning. Seven key points about


technology in 2025: ``


Pervasive.


`` `` `` `` `` ``


Easier to use. Cheaper. Faster.


More available.


Increasingly intelligent. Becoming invisible.


16 | aUGUST 2017 |


@TrainingJournal


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