Research

L&D 2020: Shaping change in learning

Technology

M-learning

Learning content is still sometimes distributed via traditional laptop download, but is increasingly delivered via mobile technology such as mobile phones, wireless laptops, palmtops and wearable PCs1. Users are routinely accessing learning content remotely and on the move – off-site and in the field – via devices similar to the old iPhone3 or iPod4, 5. Mobile telephony has already penetrated the world’s remoter areas to bring learning to rural communities such as those in Africa6.

People can receive learning content with text, graphics and moving images on their mobile devices. Automated audio learning alerts, reinforcement and tracking also take place this way. In addition, small course elements are constantly repackaged and sent to users as a matter of course following a learning session – to a mobile device – for learning reinforcement and retention assessment2.

Mobile telephony is providing interactive elements that go beyond simply listening to, or viewing, a stored message. Systems include an integrated voice response function that allows user interaction through the phone's keypad to answer test or survey questions2. Users verify receipt of the session notification and each session is logged to record access time, whether totally completed, partially attempted or aborted (push model).

Remote workers can also dial in to request learning content on demand, which is delivered at the time specified (pull model). Most organisations track each session as part of an individual’s learning record and for collation into the organisation’s overall learning analysis.

Software is enabling all forms of digital learning content to be instantly repurposed for use in a virtual environment and via mobile devices7. Innovative learning environments are blending mobile learning, virtual worlds technology and global positioning for engaging packages.

New systems follow an individual’s movements in real space and track their avatar within a virtual reconstruction of their environment – a hospital, government complex or bank, for example. As the individual moves close to certain designated locations, they trigger individualised access to learning content, such as an update on the latest neurological technique.

Content is pushed to the individual depending on their location and device – on the roof of a historical building using a handheld device, for example. The system also logs how users have interacted with the learning content for later assessment and adaptation.

These tracking systems also link to social computing technology that enables people to collaborate and learn face-to-face in the real world. Alternatively, they can meet using telepresence technology, or personal avatars, to overcome the problem of geographical distance.

1. http://www.giuntilabs.com/

2. http://www.onpointdigital.com/cellcast/

3. http://www.apple.com/iphone/

4. http://www.apple.com/ipodtouch/

5. http://mlearningworld.blogspot.com/2007/12/ipod-in-education-video-overview.html 12/07

6. http://eprom.mit.edu/index.html

7. http://www.giuntilabs.com/info.php?vvu=15&pud=443 11/07


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